Some of these aren't really spells that you choose to cast, and are more like passive magical effects that might be useful. I came up with names for some, but not all. The naming got in the way of actually writing them down.
2 - Quaff of the Calf: You can derive an entire day's nourishment from a single child's portion of dairy. Milk, cheese, butter or yogurt. In addition, imbibing spoiled dairy does not cause you any ill effects.
3 - Hammerhead: Your head turns into a huge carpenter's hammer. While maintaining this spell you may not speak, but can see and hear normally. You may attack with your head as a mace, and are considered proficient with these attacks.
4 - Caustic Tears: Your tears are a potent acid. You may produce 1 vial of acid per day that you spend entirely coaxing yourself to cry. Your acid tears become inert and mundane 1 week after being shed. You are immune to your own tears.
5 - Mirrormorph: As long as you maintain this spell, your flesh, hair, and worn belongings become perfectly polished mirror.
6 - Echo: You may absorb 1 sound of a relatively short length, such as a tiger's roar, cannon fire, or a single sentence, and store it in your brain. You may then recreate this sound at it's original volume, expelling it from your mind in the process. You may overwrite an unused sound with a new one at will.
7 - Kiss of Death: You may kiss a corpse (or skeleton) to learn how it died. You do not see the death nor learn the circumstances surrounding it, the manner of death simply springs into your mind, such as "Stabbed in the heart" or "Bit by poisonous creature"
7 - Kiss of Death: You may kiss a corpse (or skeleton) to learn how it died. You do not see the death nor learn the circumstances surrounding it, the manner of death simply springs into your mind, such as "Stabbed in the heart" or "Bit by poisonous creature"
8 - Self Petrify: You may turn your flesh into stone over the course of a minute. While you are petrified you are completely unaware of your surroundings. You may unpetrify yourself at will.
9 - Out of sight: If you are not being directly observed by living eyes, you are invisible.
10 - Sympathetic Telepathy: Passively detect creatures within 30 yards that are experiencing similar emotions as you. If you are nervous, you detect other nervous creatures, etc.
11 - Blip: Teleport 1d10' through open air.
12 - Brain Static: You can read minds at will, but the thoughts are translated into a language you do not understand
13 - You can fly at a running pace for as long as you can hold your breath. You slightly puff up like a balloon
14 - While under the effects of alcohol you enjoy a bonus to saving throws against poison
15 - Spider's Sleeve: You may produce up to 50' of rope from your sleeve. If the rope is cut or snapped, take damage as though you were attacked with a sword.
16 - Reverse Lycanthrope: If you bite a mammal there is a 50% chance they will become wereman, and turn into whatever you are on the next full moon.
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