The continued adventures of Dog Blart
Set in the crowded streets of a Bastion-like super city choked with smog, grime, and sweat, an ever rotating troupe of unlikely treasure hunters seek fortune and freedom in the deepcountry tombs and back alleys. With a bludgeon in one hand and a tome of eldritch power in the other, steel yourself against the horrors that lurk where the light of the streetlamps dares not reach.
Player Directives
- Pay off your hideously gigantic debt to Don Fabliousa
- Seek out magical artifacts to give yourself an advantage
- Develop a network of contacts to find jobs, potential scores, and cheap goods
- Engage in your vices to cope with the stress of adventuring
- Trust no-one
Mausritter, the 3 kingdoms
Beneath our feet, out of sight and mind of most people, is a tiny, sprawling world of adventure. The folk of the numerous Beast, Bug and Fairy kingdoms live in hiding from the wider world of massive giants, fire-breathing cats, soulless unfeeling birds, and other aberrations. If one hopes to defy these dangers and return home with plunder, they should seek the safety of numbers, the strength of a warband.
Player Directives
Player Directives
- Always be on the hunt for plunder. The human city is endless and fat with treasure, but extremely dangerous
- Use your wealth to recruit cronies and put together a warband. Numbers are your greatest asset
- Retire as a fat noble
Something Witchy
You've seen some shit. And I don't mean you've had one or two troubling encounters, I mean the entire world has gone down the shitter and you see something horrible almost every day. It's the modern day, or somewhere close to it, there's no way to be sure. Society is in the death throes of what we understand it to be, and the supernatural underworld that has always been there is eagerly bubbling to the surface. The bureau of paranormal research and defense was exposed to the public and shattered into secretive warring sects, fighting with one another as often as they fight against the encroaching darkness. If you want to stay alive in this hellscape of eternal-night and hyperviolence, you've gotta be the scariest thing out there.
Player Directives
- Make that money any way you can. Hijack shipments of donated blood and sell it to vampires. Clear quarantined neighborhoods of zombies on behalf of the CDC. Rob wizards and sell their grimoires to demons, or vice versa.
- Rub elbows with cults, government agencies, covens, mafias, hunters, gangs, and outright freaks. Just remember that you can't make a friend without making an enemy.
No comments:
Post a Comment